Website powered by
Cat Vu Nguyen
Cat Vu Nguyen
3D Modeler / Texture Artist
Los Angeles, United States

Summary

I am a dedicated and detail-oriented 3D artist passionate about crafting immersive and visually compelling characters, assets, and environments. With a strong foundation in 3D modeling, sculpting, and texturing, I strive to push creative boundaries while maintaining artistic consistency and technical efficiency within a professional pipeline. My goal is to achieve the impossible through the collaboration of experienced artists and inspire young artists to dream of the impossible.

Skills

3D ModelingDigital SculptingHard Surface ModelingUV MappingRenderingLightingTexturingRetopology3D AnimationConcept ArtConcept DesignIllustrationVisual DevelopmentColor GradingVideo Editing

Software proficiency

ZBrush
ZBrush
Maya
Maya
Arnold
Arnold
Unreal Engine
Unreal Engine
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Procreate
Procreate
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
After Effects
After Effects
MotionBuilder
MotionBuilder

Reel

Productions

    • Movie
      Lucy Lost
    • Year
      2026
    • Role
      Production Coordinator
    • Company
      Xilam Animation
    • TV Production
      The Doomies
    • Year
      2026
    • Role
      Production Coordinator
    • Company
      Armada TMT Studio
    • TV Production
      Avatar: Seven Havens
    • Year
      2027
    • Role
      Production Coordinator
    • Company
      Armada TMT Studio

Experience

  • Production Coordinator at Xilam Animation Vietnam
    Ho Chi Minh City, VN
    June 2025 - August 2025

    Coordinated production workflows for the layout and animation departments, ensuring efficient communication, organization, and on-time deliveries for the feature film Lucy Lost.

    Maintained detailed project tracking and asset management using Kitsu and Excel, monitoring progress, feedback, and shipments between Xilam Vietnam and Xilam France.

    Facilitated cross-department communication and problem-solving, mediating between supervisors to maintain production flow and resolve scheduling or creative conflicts.

    Provided bilingual communication and live translation for meetings and documents across multiple projects, including Lucy Lost, Avatar: Seven Havens, and The Doomies.

    Assisted with 3D layout creation in Maya and Blender, applying technical and creative skills to support scene composition and storytelling.

    Led onboarding and training for new interns, fostering collaboration and adaptability within a fast-paced international team.

    Contributed to creative brainstorming sessions, offering clear written and verbal communication to improve upon production pipelines.

  • 3D Artist Apprentice at Animost Studio
    Hanoi, VN
    May 2024 - August 2024

    Modeled, sculpted, and textured high and low-poly 3D assets using Maya, ZBrush, and Substance Painter.

    Created PBR textures and materials to ensure high-quality, real-time rendering in Unreal Engine 5.

    Collaborated with mentors and art leads to maintain stylistic consistency and meet production goals.

    Assisted in optimizing assets for efficient rendering and seamless integration into environments in the engine.