I am a dedicated and detail-oriented 3D artist passionate about crafting immersive and visually compelling characters, assets, and environments. With a strong foundation in 3D modeling, sculpting, and texturing, I strive to push creative boundaries while maintaining artistic consistency and technical efficiency within a professional pipeline. My goal is to achieve the impossible through the collaboration of experienced artists and inspire young artists to dream of the impossible.
Coordinated production workflows for the layout and animation departments, ensuring efficient communication, organization, and on-time deliveries for the feature film Lucy Lost.
Maintained detailed project tracking and asset management using Kitsu and Excel, monitoring progress, feedback, and shipments between Xilam Vietnam and Xilam France.
Facilitated cross-department communication and problem-solving, mediating between supervisors to maintain production flow and resolve scheduling or creative conflicts.
Provided bilingual communication and live translation for meetings and documents across multiple projects, including Lucy Lost, Avatar: Seven Havens, and The Doomies.
Assisted with 3D layout creation in Maya and Blender, applying technical and creative skills to support scene composition and storytelling.
Led onboarding and training for new interns, fostering collaboration and adaptability within a fast-paced international team.
Contributed to creative brainstorming sessions, offering clear written and verbal communication to improve upon production pipelines.
Modeled, sculpted, and textured high and low-poly 3D assets using Maya, ZBrush, and Substance Painter.
Created PBR textures and materials to ensure high-quality, real-time rendering in Unreal Engine 5.
Collaborated with mentors and art leads to maintain stylistic consistency and meet production goals.
Assisted in optimizing assets for efficient rendering and seamless integration into environments in the engine.